Prince of persia (2008 video game)
Yes, the 2008 Prince of Persia reboot did have a sequel, though only on the Nintendo DS. Instead of tying up loose ends, it only softens the blow of the ending and continues in a different game. The story even doubles down on this by releasing the Epilogue DLC. It’s actually not a happy ending at all, and even involves a very selfish decision. We don’t want to go too far into the story and spoil things, but this game does have an interesting ending. Elika’s father, the Mourning King, ultimately stands in their way. Setting out on a journey to restore the Fertile Grounds, the Prince and Elika confront the four Corrupted leaders to try and reseal Ahriman. There’s no limit to this, which means you technically can’t fail, though that doesn’t mean it lacks challenge. When an enemy attacks, you can only take the defensive approach, though should you fall, Elika will save you at the last moment.Įlika sort of acts as this game’s Sands of Time, keeping our Prince alive. It also has the Prince of Persia boss battle life gauge for all enemies. The combat itself otherwise works a little like Assassin’s Creed (or even other Prince of Persia titles), with offensive attack combos, blocking, deflecting, etc. She also helps in combat with her magic, making fights a little different than previous titles. Controlling the Prince, Elika follows and helps to solve puzzles and progress through various obstacles.
Elika is an important aspect of the game, and she’s also one of the main differentiators to previous entries in the series. The adventure starts right when the Prince loses his donkey, coming across the Ahura princess Elika instead. Makes sense given that it’s also Nolan North. This Prince is more of a chivalrous playboy, reminiscent of Uncharted’s Nathan Drake. It’s after this thousand year sealing that the game takes place, putting players in the role of our Prince. The lore here uses heavy religious themes from Zoroastrianism, but puts it into a video game scenario. Ahriman’s Corrupted are sealed with their god, and after a thousand years, the Ahura can no longer contain them. After a power struggle between the gods of light and darkness, Ormazd and Ahriman, Ormazd gets his people, the Ahura, to imprison Ahriman inside the Tree of Life. The story of this reboot was also vastly different, taking place in a fantasy-style version of Persia. Of course, the trademark action and platforming was still very much a thing. Using a mix of detailed textures and cel-shading, this Prince of Persia title was simply stunning to look at, making it look very different compared to Ubisoft titles before it.
#Prince of persia (2008 video game) series#
What made this entry in the series so appealing was the gorgeous art style. This reboot went back to an ancient Persia, putting players in the role of an unnamed “Prince.” It’s important to note that the protagonist wasn’t exactly a prince, but more of an adventurer. The first was the Sands of Time trilogy (now tetralogy), but the series had a second reboot in 2008. While the Prince of Persia series is over 30 years old and consists of just over a dozen games, the series has had a couple of reboots. We’re looking back on 2008’s Prince of Persia reboot! While the remake of The Prince of Persia: Sands of Time is potentially coming this year, there’s another entry in the series that deserves a follow up. Ubisoft’s Prince of Persia series isn’t a dead franchise by any means, but it’s definitely been overshadowed by Assassin’s Creed. For this week, we’re actually looking at one particular game in a bigger franchise. Usually, most of our subjects are game franchises with multiple games, or even a single game due for a comeback. This week, we’re changing things up a bit. Last week, we took a look back on Hudson Soft’s Bloody Roar franchise, now in the hands of Konami. After a minor delay, we’re back with an interesting edition of Bring it Back.